ascelpius

How much gamedev can you learn before GTA 6 launches day 4 - 5!

ICYMI Check out on your PC. Move around with the arrow keys or wasd Episode 3

Check out Mogura Smash

Apologies for being a day late. I promise I was working on the game. I spent some time learning how to set up auto tiling. Hopefully the results speaks for itself. Now we have a beautiful grassy field to walk around instead of a plain jane grey background with the godot icon.

I also worked on a few QOL stuff : the camera doesn't peek outside the level boundaries. It's small things like that which you don't notice that makes games such a fun medium and it helps with the immersion.

I am also happy to announce that I am working on the player attack animations.

Aseperite is a super fun tool to work with pixel art. I love it!!!!

That being said the number of animations is a lot: for just two weapons we need 16 frames of animation, although you can cut the labor down by a lot because it is a simple animation, i can flip the left and right side (yay laziness!!!)

So with the autotiling set up I can make a level. Before the player could endlessly wander the liminal grey zone. Now we have set up a proper static body boundary making sure we are limiting the play space. By putting limits on the play area we can also work on a nice level with proper progression. I am thinking of something in between a tower defense and bullet heaven. The ideas are marinating in my skull and I am learning how to build what I am cooking up in my brain.

Now all that is left is enemies to beat up. Drawing an enemy sprite is simple if you are lazy all you need is to alter the colors of the player sprite and you are all set. So we will need to code in enemy behaviour, some kind of scoring, player health, UI, music and SFX.

Besides that we will also need to figure out how to render a load of enemies on screen. The answer is obvious because I watch a lot of devlogs so I know object pooling is one solution but I don't know how to implement that, so i will be spending some time learning that.

We really need some BGM and sounds though.

Conclusion

I think there was a small improvement in terms of what it was to what it's now. Now all we need to do is find the fun easier said than done though!!!!!!!!!!!!!!! Check it out Mogura Smash Move around with the arrow keys or wasd